Ah yes, stick people. Every time I look at an app that features these stick figures heavily, I shudder and move on. It's usually just a weak game that only uses these simplistic models because they look fifty times better than what the designer could have drawn otherwise.
But here I am, figuring out what Stick War Legacy is all about. This game uses stick figures for the same reason I mentioned above, but in all honesty, the background images and game style are very welcoming to this design choice. You play a sort of campaign of conquest, although not all missions are focused on attacking.
A mission in Stick War Legacy is, more or less, a classic RTS played in two dimensions. The goal, half of the time, is to destroy the enemy centerpiece statue. You start with your local statue, several workers, and a bunch of gold outcroppings. Beyond workers, you can also produce swordsmen and archers. These units all have specific names, but I won't be referencing them since they get confusing.
The units are all semi-autonomous, in the sense that workers mine of their own volition and military units arrange themselves in ranks by type, and they react to the enemy without needing your input. However, you can always select a unit and control it directly, to perform standard actions and even some special maneuvers.
However, micromanagement is not necessary all the time. You can also issue a couple of global commands. One is to issue an attack. When you do that, all your combat units will begin advancing on the enemy base, with all the new army units pushing too after having been produced. This behavior continues until you halt it, in which case, the army will come back to defend the base. The other command makes every unit hide behind barricades, but leaves your statue undefended. You do have some specialized archers that enter the field from behind the barricades, but other than that, staying in retreat is not healthy long term.
The concept seems to work reasonably well. Between missions, you get to upgrade the units of your choice, which will also reflect in their appearance. As you progress, you will unlock new units, so there will always be something to upgrade. Each mission also yields crystals, which you can spend on a variety of magical one-shot boosts. These crystals are in very short supply, that's why you can spend some real money to get more.
What irks me though, is that you can't build any structures, and you always recruit units one after the other in a single queue. I'm afraid this simplification is what will make the game samey after a while, no matter what new units get introduced.
Stick War Legacy is a decent title that can be played for a few hours without worrying too much about hitting a paywall or getting too bored. However, I don't think it has any staying power, so I wouldn't advise on investing real money into it.